Roblox Corporation announced it will introduce age-based accounts starting in early June, a move aimed at improving safety on its popular gaming platform. Users aged 5 to 8 will be assigned to a "Roblox Kids" account, while those between 9 and 15 will receive a "Roblox Select" account. This restructuring is designed to tailor content, communication, and parental controls more closely to users' ages, addressing growing concerns over child safety.
The new account system will impose restrictions on communication features based on age. Users under 9 will be barred from using the chat function entirely, while those aged 9 to 15 will have limited chat capabilities. Once users reach 16, they will gain full access to all platform features, although certain restricted content will remain off-limits until they turn 18. This tiered approach aims to create a safer online environment for younger users.
In addition to age-based accounts, Roblox will enhance parental controls, allowing parents to block specific games and manage direct chat features for their children. These updates follow an earlier rollout of an age verification system aimed at limiting interactions between adults and users under 16. The company has faced significant scrutiny and legal challenges from families claiming that Roblox has not done enough to protect children from inappropriate content and communication.
In November 2025, Roblox co-founder and CEO Dave Baszucki told "CBS Mornings" that the company's safety efforts would become the "new standard" for other gaming and social apps.
The introduction of age-based accounts comes amid lawsuits from families alleging that Roblox fails to adequately shield children from harmful interactions and content.
Roblox Corporation announced it will introduce age-based accounts starting in early June, a move aimed at improving safety on its popular gaming platform. Users aged 5 to 8 will be assigned to a "Roblox Kids" account, while those between 9 and 15 will receive a "Roblox Select" account. This restructuring is designed to tailor content, communication, and parental controls more closely to users' ages, addressing growing concerns over child safety.
The new account system will impose restrictions on communication features based on age. Users under 9 will be barred from using the chat function entirely, while those aged 9 to 15 will have limited chat capabilities. Once users reach 16, they will gain full access to all platform features, although certain restricted content will remain off-limits until they turn 18. This tiered approach aims to create a safer online environment for younger users.
In addition to age-based accounts, Roblox will enhance parental controls, allowing parents to block specific games and manage direct chat features for their children. These updates follow an earlier rollout of an age verification system aimed at limiting interactions between adults and users under 16. The company has faced significant scrutiny and legal challenges from families claiming that Roblox has not done enough to protect children from inappropriate content and communication.
Roblox co-founder and CEO Dave Baszucki highlighted the importance of these changes during a recent interview, stating that the company's safety measures aim to set a new standard for gaming and social applications. With over 150 million daily users, Roblox's commitment to child safety is crucial not only for its reputation but also for the trust of millions of parents who allow their children to engage on the platform.
The introduction of age-based accounts comes amid a wave of lawsuits from families alleging that Roblox fails to adequately shield children from harmful interactions and content. These legal challenges have intensified the company's focus on developing robust safety measures. The shift to age-specific accounts represents a proactive response to these concerns, as Roblox seeks to reinforce its commitment to creating a safe online space for young users.
Roblox's changes will directly affect how children experience the platform, with the potential to enhance user safety and parental peace of mind. As the gaming landscape evolves, these updates may influence how other platforms approach child safety in the digital realm.
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The sources also report that Roblox, the virtual gaming platform, has over 150 million daily users, as stated by its co-founder and CEO during the interview.